Building off their experiences as past residents, Jay Gamble, Mary Rothilisberger, and Angela Zammerilli transformed bleek residential rooms on Elsewheres second floor into comfortable, open platforms for creative living and collaborative art making.
Using materials from the collection they conceptually explore the line between public and private working/living environments within the institution that accommodate both the needs...
Internships at Elsewhere offer students across disciplines and interests exceptional experiences with learning in action. Elsewhere interns support the non-profit’s organizational, artistic, and community based projects that maintain and advance the living museum. Elsewhere introduces interns to a litany of collaborative skills in artful life and purposive art. We welcome applications from smart, dedicated, helpful...
Art Everywhere was an art afterschool program led by Elsewhere and Weaver Academy. Art Everywhere explores themes of public art from a historical and contemporary vantage, and then puts those concepts into practice in the downtown Greensboro community. (Held September 10th to October 29th 2009) Visit the project page for the complete syllabus…
Some Recommended...
One day one play by Irwan Ahmett / Ahmett took Elsewhere’s conceptually playful understanding of objects to Greensboro streets with humorous daily interventions. Each performance and photograph was based on rethinking the identity and function of everyday objects he found within walking distance of the museum.
Traveling Hootenanny / Vance Archer plays fiddle and organizes Traveling Hootenanny that plays old-time American music across Greensboro. Several times a year, Fiddler Vance visits Elsewhere. Come with your instrument, to sing along, or just to listen to local musicians.
Musical Intercom System by Bridget Quinn / Quinn’s Musical Intercom System connects the first floor bathroom to the 2nd floor Alone Zone via abstract instrumental communication. Quinn added a one-stringed instrument called a diddley bow to the Alone Zone, and a toy telephone to the bathroom. When played, each instrument sounds through speakers in both rooms...
The Greensborough Junket League by Georgia Muenster / Muenster curated a series of city tours lead by Elsewhere staff, artists, and Greensboro citizens. She re-decorated Elsewhere’s 6-person bicycle surrey as the tour vehicle, and organized a library shelf of collection travel books. Her project was a response to her observation that Elsewherians can be rather separate...
Fact, Simile by Alison Wilder / Wilder sourced materials and settings from Elsewhere to continue work on a music video project. FACT,SIMILE deals with the relation between gender, sexuality and language via visuals and lyrics, human and non-human object fixations, and semi-fictitious accounts of the artists dreams. Wilder adopted the idea of collecting as a stream-of-consciousness...
Irwan Ahmett invented a new game in his Urban Play series inspired by the streets of Greensboro. By prototyping with collection toys and testing early versions with Elsewhere collaborators, he developed a new sport that can only be played in a busy parking lot. Players walk around the parking lot in a circle, and when a car enters,...
Artist-in-residence Paula Damasceno has directed a documentary reflecting on 85 years of Greensboro’s Carolina Theatre. Her poetic visual style demonstrates how, since opening in 1927, the theater has been a palace for dream and fantasy, a place where the Segregation Law was established and abolished, a building which survived the decline of the downtown in the 1960s and ’70s...
A is for Elsewhere by Steven Lang / A is for Elsewhere is a photo book project which functions both as a visual diary of Lang’s experience at Elsewhere and as a showcase for the Elsewhere Serial typeface he developed during his residency. To create the typeface Lang used a photo scanner to capture 26 letters and...
Master Copy Scavenger Hunt by Brandy Bajalia / After being attracted to a old and deteriorating landscape painting on Elsewhere’s second floor, Bajalia created a master copy scavenger hunt to bring the painting back to life and elevate its sense of importance within the collection. She imagined a new history and purpose for the painting and...